Sandra Crisp

Today’s saturation of images and information via perpetual 24/7 news cycles, and the continually updating Internet is a constant theme running through my practice. Working with the mutability and interconnectedness of digital media acts as a catalyst to evolve new projects – The virtual space behind the monitor screen becomes an extension to my own thinking space where ideas gradually emerge through process and amalgamation of various visual information.

Recent practice includes 3D moving image, GIF, code-based projects & printed output onto acrylic, aluminium or paper.

I use different open-source/free and legacy proprietary software in experimental ways. Always working within a minimal set of digital tools in ways that critique the software or contradict its intended purpose/function. Serendipity offered by the medium is also pivotal and inspired by the alchemy of previous lithography and etching practice in the area of fine art printmaking.

sandracrispart.com

Digitally Rendered 3D Images

Various images are printed on acrylic or aluminium 40 cm – 100 cm width, depending on pixel size.

Bloom 2020
Visual fragments taken from 24-hour rolling-news-media articles online are used to sculpt and texture map 3D geometry. A merging of virtual objects/space with traces of real-world events.

DATA_SCAPE 2020
Search engine visuals are used as surface modifiers in Blender to create precarious datascapes. Ambiguous 3D virtual landscapes and objects appear rather corrupted as if constructed by algorithms gone slightly wrong. 

emoji_deconstructed 2022-2024
’emoji_deconstructed’ is a small series of draft images from 2022 rediscovered in a hidden corner of my hard drive, and developed 2 years later. Sheets of digital emojis, sourced on the web, appear as deconstructed surface textures and bump maps. Found objects imagined to be discovered at some point in the future, illuminating today’s ubiquitous network-communication messages.

Soft_System 2024-2025
Complex hair and object particle systems are layered onto a simple geometric Icosphere in Blender then texture-mapped with abstract fragments and flecks of borrowed media and climate-related images. The appearance of furry/feathery simulated hair is out of place presenting dislocated organic 3D digital objects. Images suggest the merging of artificial and living matter, hybrid natural/ manufactured in a future post-natural world.


strange attractors […1, 000 years] 2023
Duration: 00:05:26
Simulated natural forces & physics dynamics such as wind, gravity and collision appear at once unexpected but also strangely familiar.
Static, tumbled cubes display video-playback and falling 3D particles react to irregular structures. Suggesting an imagined/ hypothetical future of found objects clad with remnants/memories from today’s technologised world. Incorporating borrowed climate-themed news media clips, search engine visuals & audio rendered from ChatGPT. Ambiguous origins exist somewhere between organic and manufactured, or a fusion of both: post climate/hybrid-organic.


E_Life 2022
Duration: 00:05:31
3D geometry is texture & bump-mapped with eclectic visuals such as emoji and fragments borrowed from 24-hour online rolling news media. The complexity of these cultural remnants chimes with the saturation of images and information in our contemporary digital lives. Generated organic particle-systems appear to have a life of their own, interacting with 3D forms that are ambiguous, hybrid organic-manufactured. Presenting traces of a simulated and imagined future/possible nature.


perpetual browse_r_2 2022
Duration: 00:03:30
Iconic events depicted in the media 2021-22 are incorporated in the form of borrowed online video fragments. Alongside personal mobile phone footage which is texture mapped onto tumbling, kinetic 3D cube-particles. Including a mashup of ocean waste, local street protests, an erupting volcano, crowds fleeing along an airport runway, and NASA aerial hurricane visuals. Audio is cut from 24 hour rolling news commentary. Evoking the saturation and complexity of images and information within our online lives.

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